GS: Now that the game is much closer to being done, give us an overview of the game's single-player campaign and how it's structured. It's very hectic, but also pretty nice since we can finally view the game in its oh-so-close-to-completed form. Right now the team is busy playtesting the game and squashing the final few bugs. Joe Faulstick: Polish, polish, polish! SWAT 4 is currently in its beta state, which means that all features are functioning and there's no more new content coming in. What parts of the game is the team working on now? GameSpot: Give us a progress report on SWAT 4. Now that development is nearly done, we sat down with Irrational associate producer Joe Faulstick for a look at how the game is shaping up. This upcoming game, which will be powered by a heavily modified version of Unreal technology to allow for all the latest flashy graphics, will also incorporate team tactics and intense close-quarters battles. SWAT 4 from Irrational and VU Games will be a step up. One team was the cops, the other was the robbers, and "playing" the game usually meant running around and pointing fingers while making crude gun noises. A lot of us played cops-and-robbers when we were younger.
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